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Exploring Student Morale through Technology Acceptance Model in Higher Education: A Study of AR-Based E-Learning Application

. Abdul Samad Danish, Muhammad Attique Khan, Samia Ijaz & Onib -UR- Rehman


Abstract

- This study examines the relationship between student morale and e-learning applications in higher education by employing the Technology Acceptance Model (TAM) as a framework. Augmented Reality (AR) usage is the primary focus of this research. The objective of this research is to examine the effects of incorporating augmented reality (AR) technology on student satisfaction and engagement within educational environments. An examination was conducted on different facets of user behavior and interaction patterns via a quantitative survey that was distributed to students utilizing e-learning applications. Many aspects of user perception and interaction are investigated using quantitative analysis of survey responses gathered from students employing an augmented reality (AR) e-learning platform. The results indicate that students exhibit a considerable degree of engagement with interactive components in augmented reality (AR) materials and demonstrate a clear preference for collaborative endeavors involving both instructors and peers. Moreover, the students demonstrate a favorable attitude towards the augmented reality (AR) based e-learning application, articulating strong probabilities of sharing and subsequent utilization. In general, the research highlights the capacity of augmented reality (AR) technology to boost student engagement and morale in tertiary education environments. As a result, it provides instructional designers and educators with valuable knowledge regarding how to optimize learning outcomes through the use of emergent technologies.

 

Index Terms- Augmented Reality, E-Learning Application, Technology Acceptance Model

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