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Enhancing Educational Outcomes through Augmented Reality: A Case Study on Newton s Laws of Motion

. Waseem Tariq, Izaan Ali, Hammad Naeem, Sibgha Batool, Onib-Ur-Rehman, Muhammad Faizan Hassan, Abdul Samad Danish & Agha Muhammad Yar Khan


Abstract

An augmented reality (AR) application that focuses on Newton's laws of motion is the subject of this research study, which investigates the creation and evaluation of such an application. For instructional objectives, the augmented reality application was painstakingly constructed and put into action, with Nielsen's heuristics serving as the underlying framework. The investigation was carried out at HITEC University, where students were given pre-tests to determine the extent of their baseline knowledge. This was followed by time spent interacting with the augmented reality program, and then post-testing was administered. According to the findings, students who participated in the augmented reality-based learning platform shown a significant improvement in their ability to acquire information when compared to students who used conventional teaching methods. It is important to note that performance differences were particularly noticeable at higher levels of competency, with augmented reality-based learning demonstrating better effectiveness in supporting thorough knowledge and retention of subject matter material. The findings of this research highlight the transformational potential of instructional techniques that are improved by technology and that are immersive in nature in order to generate deep-seated learning outcomes.

Index Terms- Augmented Reality, Newton's Laws of Motion, Nielsen's Heuristics, Educational Technology

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