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Evaluating the Feasibility and Resource Implications of an Augmented Reality-Based E-Learning Application: A Comprehensive Research Analysis

. Abdul Samad Danish, Umul Warah, Onib-Ur-Rehman, Umair Sajid, Muhammad Adnan Javed & Agha Muhammad Yar Khan


Abstract

In this study a detailed cost estimation shows the financial commitment required to implement hybrid pedagogies in educational institutions. The enormous financial burden of these innovative teaching methods is shown by the large difference in average student costs between conditional and experimental groups—PKR 229.24, 228.08, 255.6, and 303.02. PKR 229.24 per student is consistent in the conditional group, excluding electronic hardware expenditures, while the experimental groups climb 19,729.9%, 17,605.6%, and 14,883.5% to PKR 45,228.1, 45,255.6, and 45,403, respectively. With electronic hardware gadgets and gamification benefits, these educational advances may be less universally applicable due to rising costs. These technologies could improve learning, but cost restrictions may prevent certain institutions from adopting them. The investigation contrasts hybrid and traditional classroom resource costs. The hybrid design gives students program-management tools despite higher costs. Affordable hardware like the Xiaomi Mi Poco X4 at 45,000 Pakistani Rupees is recommended. When using hybrid pedagogies, benefits and budgetary implications must be balanced. Institutions should perform rigorous financial evaluations before transforming education. Detailed cost breakdowns let organizations evaluate the feasibility and financial viability of novel teaching methods.

Index Terms- Augmented Reality, E-Learning, Hybrid Pedagogy, STEM

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