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Impact of custom built videogame simulators on learning in Pakistan using Universal Design for Learning

. Tahira Anwar Lashari, Abdul Samad Danish, Sana Anwar Lashari , Umair Sajid, Zarak Khan and Murtaja Ali Saare


Abstract

With the conception of modern technology that rose with 4th industrial revolution, conventional methods of teaching are getting obsolete and the impact of this revolution carves deeply into the current generation of students. Two of the few most effected subjects in education are mathematics and physics as it is harder for a student to visualize the abstract concepts taught in these subjects and students are unable to link those concepts to real life scenario. This study focuses on measuring the effectiveness of the customized based videogame stimulator on teaching and learning using universal designed principals. For this purpose, quasi experimental designed was employed with a comparison on determining students’ performance was measured between traditional and proposed approach. Since, Unity 5 has advanced physics in game-mode which is a huge opportunity for teachers to teach their students the abstract concepts in their own creative ways. Therefore, video game simulator was considered as it engages the students in the topic for a longer time. In-addition, all three areas of UDL principles that are representation, action and expression was implemented. Finding of the study revealed that proposed approach facilitated students in bossing a positive reinforcement and sense of achievement among learners.

 

Index Terms- Projectile, motion, gamification, teaching, comparative analysis, Universal Design for Learning.

 

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